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Title From Pac-Man to pop music : interactive audio in games and new media / edited by Karen Collins.
Imprint Aldershot, Hampshidre, England ; Burlington, VT : Ashgate, c2008.
Book Jacket
 Main Collection  ML3540.7 .F76 2008    AVAILABLE


Call # ML3540.7 .F76 2008
Phys. Description xv, 207 p. : ill. ; 24 cm.
Series Ashgate popular and folk music series
Bibliog. Includes bibliographical references (p. [189]-202) and index.
Contents Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz.
Subject Video game music -- History and criticism.
Popular music -- History and criticism.
Alt Author Collins, Karen, 1973-
ISBN 9780754662006 (alk. paper)
0754662004 (alk. paper)
9780754662112 (pbk. : alk. paper)
075466211X (pbk. : alk. paper)